The O(n) Club: Redundant Connection — Java’s Answer to Annoying Cycles

The O(n) Club: Redundant Connection — Java’s Answer to Annoying Cycles

⚡ TL;DR

Some smart aleck added an extra edge to your tree, turning it into a graph with a single cycle—thanks a lot. Just remove the problematic edge (the last one that forms a cycle) and bask in the restored tree-ness. Use Union-Find for instant gratification (and O(1) bragging rights after path compression):

// Don’t brute-force every edge like it’s 1999. Do this instead:
int[] findRedundantConnection(int[][] edges) {
    int n = edges.length;
    int[] parent = new int[n + 1];
    for (int i = 1; i <= n; ++i) parent[i] = i;
    for (int[] edge : edges) {
        if (find(parent, edge[0]) == find(parent, edge[1])) return edge;
        union(parent, edge[0], edge[1]);
    }
    return new int[0];
}
int find(int[] p, int x) { return p[x] == x ? x : (p[x] = find(p, p[x])); }
void union(int[] p, int a, int b) { p[find(p, a)] = find(p, b); }

🧠 How Devs Usually Mess This Up

Let’s be honest—this problem is a bug magnet:

  • Direction Confusion: Treating everything like a directed graph (hint: the arrows are all in your head—it’s undirected).
  • Cycle Hoarding: Wasting time deleting every edge in sight. You need the last one to complete the cycle, not a scorched-earth policy.
  • DFS/BFS Overkill: Breaking out depth-first or breadth-first search and accidentally reinventing the unicycle.
  • Union-What? Tying yourself in knots over DSU instead of letting it tie cycles in knots for you.

🔍 What’s Actually Going On

Imagine your dev team is a web of handshake agreements: everyone’s connected, but no duplicate pacts—until that rogue handshake creates a juicy gossip loop (a cycle). Your job? Be the HR manager who snips one handshake to restore order—no mass firings required. With Union-Find, you group nodes like social cliques. If two folks already belong to the same clique, any handshake between them is shade and drama (aka: a redundant connection). Mark it. Remove it. Move on with your life.

🛠️ PseudoCode

  • Start: Everybody thinks they’re their own boss:
    for (1 to n): parent[i] = i;
  • Process every edge:
    for each edge [u, v]:
  • Check the heads of both parties:
    if (find(u) == find(v))
    —They’re already pals. This edge creates the cycle. Return it.
  • Otherwise, forcibly merge their friend groups:
    union(u, v);
  • Continue the process until you hit that cycle-forming handshake.

💻 The Code

public class RedundantConnection {
    public int[] findRedundantConnection(int[][] edges) {
        int n = edges.length;
        int[] parent = new int[n + 1];
        for (int i = 1; i <= n; ++i) parent[i] = i;
        for (int[] edge : edges) {
            int u = edge[0], v = edge[1];
            if (find(parent, u) == find(parent, v)) {
                return edge;
            }
            union(parent, u, v);
        }
        return new int[0];
    }
    private int find(int[] parent, int x) {
        if (parent[x] != x) {
            parent[x] = find(parent, parent[x]);
        }
        return parent[x];
    }
    private void union(int[] parent, int x, int y) {
        parent[find(parent, x)] = find(parent, y);
    }
}

⚠️ Pitfalls, Traps & Runtime Smacks

  • Order Matters: You must return the last edge that closes a cycle, not the first. Reading ahead will not help you.
  • No Multi-Edges or Loops: If you’re busy checking for edge duplicates or self-loops, congrats—you read too much documentation.
  • One-Cycle-Only Policy: This isn’t a general purpose cycle detector. Just spot and snip one rogue edge.
  • DSU is fast: With path compression, it’s basically instant—almost feels like cheating, but it’s not. Parent array: O(N) space. Unions/finds: nearly O(1).

🧠 Interviewer Brain-Tattoo

If you see a single cycle and hear the words “undirected tree plus one edge,” just whisper “Union-Find”—it’s the Swiss Army knife that never makes you look bad in interviews (or life).

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