The O(n) Club: Redundant Connection — Java’s Answer to Annoying Cycles
⚡ TL;DR
Some smart aleck added an extra edge to your tree, turning it into a graph with a single cycle—thanks a lot. Just remove the problematic edge (the last one that forms a cycle) and bask in the restored tree-ness. Use Union-Find for instant gratification (and O(1) bragging rights after path compression):
// Don’t brute-force every edge like it’s 1999. Do this instead: int[] findRedundantConnection(int[][] edges) { int n = edges.length; int[] parent = new int[n + 1]; for (int i = 1; i <= n; ++i) parent[i] = i; for (int[] edge : edges) { if (find(parent, edge[0]) == find(parent, edge[1])) return edge; union(parent, edge[0], edge[1]); } return new int[0]; } int find(int[] p, int x) { return p[x] == x ? x : (p[x] = find(p, p[x])); } void union(int[] p, int a, int b) { p[find(p, a)] = find(p, b); }
🧠 How Devs Usually Mess This Up
Let’s be honest—this problem is a bug magnet:
- Direction Confusion: Treating everything like a directed graph (hint: the arrows are all in your head—it’s undirected).
- Cycle Hoarding: Wasting time deleting every edge in sight. You need the last one to complete the cycle, not a scorched-earth policy.
- DFS/BFS Overkill: Breaking out depth-first or breadth-first search and accidentally reinventing the unicycle.
- Union-What? Tying yourself in knots over DSU instead of letting it tie cycles in knots for you.
🔍 What’s Actually Going On
Imagine your dev team is a web of handshake agreements: everyone’s connected, but no duplicate pacts—until that rogue handshake creates a juicy gossip loop (a cycle). Your job? Be the HR manager who snips one handshake to restore order—no mass firings required. With Union-Find, you group nodes like social cliques. If two folks already belong to the same clique, any handshake between them is shade and drama (aka: a redundant connection). Mark it. Remove it. Move on with your life.
🛠️ PseudoCode
- Start: Everybody thinks they’re their own boss:
for (1 to n): parent[i] = i;
- Process every edge:
for each edge [u, v]:
- Check the heads of both parties:
—They’re already pals. This edge creates the cycle. Return it.if (find(u) == find(v))
- Otherwise, forcibly merge their friend groups:
union(u, v);
- Continue the process until you hit that cycle-forming handshake.
💻 The Code
public class RedundantConnection {
public int[] findRedundantConnection(int[][] edges) {
int n = edges.length;
int[] parent = new int[n + 1];
for (int i = 1; i <= n; ++i) parent[i] = i;
for (int[] edge : edges) {
int u = edge[0], v = edge[1];
if (find(parent, u) == find(parent, v)) {
return edge;
}
union(parent, u, v);
}
return new int[0];
}
private int find(int[] parent, int x) {
if (parent[x] != x) {
parent[x] = find(parent, parent[x]);
}
return parent[x];
}
private void union(int[] parent, int x, int y) {
parent[find(parent, x)] = find(parent, y);
}
}
⚠️ Pitfalls, Traps & Runtime Smacks
- Order Matters: You must return the last edge that closes a cycle, not the first. Reading ahead will not help you.
- No Multi-Edges or Loops: If you’re busy checking for edge duplicates or self-loops, congrats—you read too much documentation.
- One-Cycle-Only Policy: This isn’t a general purpose cycle detector. Just spot and snip one rogue edge.
- DSU is fast: With path compression, it’s basically instant—almost feels like cheating, but it’s not. Parent array: O(N) space. Unions/finds: nearly O(1).
🧠 Interviewer Brain-Tattoo
If you see a single cycle and hear the words “undirected tree plus one edge,” just whisper “Union-Find”—it’s the Swiss Army knife that never makes you look bad in interviews (or life).