The O(n) Club: Dungeon Game – Save Your Knight, Your Code, and Your Sanity
⚡ TL;DR
You’ve got a grid of rooms, each giving or stealing health. The knight must never hit zero (or negative) at any step. Brute-force? Absurd. Backwards dynamic programming? Chef’s kiss. Quick Java flavor:
// Brute: cry as you code every path // Don't. Really. Don't. void dfs(int[][] dungeon, int i, int j, int hp) { // Welcome to stack overflow (the bad kind) } // DP: sanity restored, runtime preserved
🧠 How Devs Usually Mess This Up
Every new dev sees the start, the finish, and thinks, “Let’s go forwards!” Spoiler: you can’t just tally health and hope for the best. The real facepalm is when you realize that tracking minimum health on all forward paths is like remembering every coffee you drank last year. Also, if you ever let the knight hit HP=0 or lower, that’s not called ‘close call,’ that’s called ‘fail screen.’ Health must be 1+. Always.
🔍 What’s Actually Going On
Picture the dungeon as an evil robot chef’s grid of spicy snacks (+health) and poisoned stew (-health). You can only move right or down. To guarantee survival, you must work backwards: figure out for every square “How much HP do I need when entering here so that, no matter what, I can stagger to the exit and not embarrass myself?” Add an extra row and column to your DP matrix so you can stop worrying about borders. Set the magic princess-adjacent cells to 1 (not ‘alive and wheezing,’ just ‘not dead’). The DP step:
dp[i][j] = max(min(dp[i+1][j], dp[i][j+1]) - dungeon[i][j], 1);
This guarantees you always enter every cell with enough health to crawl forward—no LinkedIn ‘open to work’ badge needed.
🛠️ PseudoCode
- Create a DP grid: Make it (m+1)x(n+1), set everything to Integer.MAX_VALUE so you don’t accidentally ‘win’ by falling off the grid.
- Set (bottom, right+1) and (bottom+1, right) to 1: These cells pretend to be ‘safe zones’ next to the princess.
- Loop backwards: For each cell starting bottom right, work to top left, set
dp[i][j] = max(min(dp[i+1][j], dp[i][j+1]) - dungeon[i][j], 1)
- Final answer is dp[0][0]: That’s the minimum health needed at the door. You’re welcome.
- Fat grid = no edge babysitting.
- Princess-adjacent cells = easy finish.
- Always compare: smallest HP of move right or down, minus whatever that cell serves you.
- Clamp at 1. Always.
- Top-left value = knight’s ticket to survive—and your ticket out of this interview.
💻 The Code
public int calculateMinimumHP(int[][] dungeon) {
int rows = dungeon.length, cols = dungeon[0].length;
int[][] dp = new int[rows + 1][cols + 1];
for (int i = 0; i <= rows; i++) {
for (int j = 0; j <= cols; j++) {
dp[i][j] = Integer.MAX_VALUE;
}
}
dp[rows][cols - 1] = 1;
dp[rows - 1][cols] = 1;
for (int i = rows - 1; i >= 0; i--) {
for (int j = cols - 1; j >= 0; j--) {
int need = Math.min(dp[i + 1][j], dp[i][j + 1]) - dungeon[i][j];
dp[i][j] = Math.max(need, 1);
}
}
return dp[0][0];
}
⚠️ Pitfalls, Traps & Runtime Smacks
- Off-by-one border disasters: That extra grid padding is not optional unless you like null pointers.
- Remember: HP must always stay above zero: 1 is the loneliest number here. Anything less = speedrun to failure.
- Time complexity: O(m*n). Your laptop will finish before lunch.
- Space complexity: O(m*n) (unless you go all-in on space-optimizing and live dangerously with a one-row array).
- Not all healing is good healing: Don’t be greedy. Global minimums only. This is not a salad bar.
🧠 Interviewer Brain-Tattoo
If you need a guaranteed minimum (health, dignity, caffeine) at every step, ask what you’d need from the end and work backward—your interviewer’s eyes will light up like you’re the Chosen One.